Sweet Trail

Privacy Policy

Last updated: 7 October 2026

Sweet Trail is a casual puzzle game. This policy explains what information the game uses and why, who else receives it, and the choices you have. We have tried to keep it short and plain.

On this page

The short version

Who we are

Sweet Trail is developed and published by Paaket Games, Accra, Ghana ("we", "us"). We are responsible for the personal data described in this policy. You can reach us at info@paaket.com, or through the support contact on the game's App Store or Google Play page.

What the game keeps on your device

To run the game, Sweet Trail saves the following on your device:

A backup copy of your save is kept alongside it, so that a damaged save can be recovered.

Online features

Some features need our server: the cloud save, and events such as the Weekend Bake-off. When these features are available and your device is online, the game uses the following.

A guest account. The first time the game connects, it creates random identifiers for your installation and a secret key that proves the game on your device is yours. You do not need to sign in, and the account is not linked to your name or e-mail address. We store the secret key only in a scrambled (hashed) form.

Cloud save. A copy of your save is sent to our server automatically while the map is open, at most every two minutes and never during a level. The copy includes your profile name and avatar. It serves as a backup, and if you create an account, it lets you carry your progress to another device.

Your account (optional). You can create an account with your e-mail address and a password to keep your progress across devices. We send a 6-digit code to the address to confirm it is yours, and another if you forget your password. We store your e-mail address and a scrambled (hashed) form of your password, never the password itself, together with the dates the account was created, confirmed and last changed its password. The codes are also stored hashed, for no more than an hour. We use your e-mail address only for your account: to confirm it, to let you sign in and to reset your password. We never show it to other players or send you marketing. On your device, the game keeps only a shortened form of the address (such as "j•••@example.com") to show where your progress is saved. When you sign in on another device, the progress of that device's guest account is merged into your account, and the guest account is deleted. If you sign out, the device starts a new game, and your progress stays in your account. We do not offer sign-in with Apple, Google or other third parties.

Your profile photo (optional). You can use a photo from your device as your avatar. You choose it in your device's own photo picker, and the game receives only that one photo: it never looks through your library, so it doesn't ask for access to it. The game makes the photo smaller on your device and sends it to our server. The server makes a small square picture from it (384 × 384 pixels, without the location, date, camera or other details stored in the photo file) and keeps only that picture: the photo you sent is not kept. The picture is checked automatically against the photo rules in our Terms of Service by OpenAI, our moderation provider; a photo that breaks them is not kept at all. Other players see your picture next to your generated name on event leaderboards. They can report a picture, or hide a player's pictures. A picture reported by several players is hidden until we review it, and we remove pictures that break the rules. Your picture is deleted from our server when you switch back to one of the game's avatars, choose another photo, or delete your data.

Events. When you win a level during an event, the game sends the level, the stars you earned and the difficulty, so that we can keep the leaderboard. Other players see a generated name such as "Baker 4F2A", the avatar you picked or your profile picture, your score and your rank. They never see your profile name.

Purchases. When you buy something with real money, we receive the store's confirmation so that we can check it and deliver what you bought exactly once. We keep the platform (Apple or Google), the product, the transaction number, what was delivered and when. The store's receipt is checked, not kept.

Server logs. Like most online services, our server records each request it receives: the time, the address requested, the result and your device's IP address. We use these logs to keep the service running and to protect it from abuse, for example by limiting how many requests one address can make. We do not use your IP address to work out where you are. Secret keys and receipts are removed from the logs.

When it starts, the game also downloads its current settings and event information.

News, updates and gifts. The game asks our server whether there is news, a maintenance notice, or a newer version you need. To answer, it sends the game's version and your device's platform (such as iOS or Android), and we keep the latest version and platform of each of your devices to plan updates. We may send in-game messages and gifts to all players or to you; you see them in the game, and a gift is added to your progress when you claim it.

Statistics. We use the progress in cloud saves (for example, which levels players reach, how many tries a level takes, and the coins and gems earned and spent in the game) and the times devices connect to our server to make statistics, such as how many players finish each level or come back after a week. The statistics count players together; we use them to balance the game and never to single anyone out. Accounts we use for testing are left out.

Our team. When you contact us, and to keep the game fair, our team can look up the information described here on our server, correct your progress or rewards, or limit an account that breaks our Terms of Service. Access is limited to the people who run the game and protected by two-step sign-in, and every look-up and change is recorded.

Advertising

Sweet Trail shows ads from two ad networks, Google AdMob and Unity Ads (through Unity's LevelPlay ad service). Each ad comes from whichever network has one ready. The ads are:

To show ads and measure how they perform, the network that shows an ad may collect information from your device, such as its advertising ID, IP address and device type, and how you interact with ads. Google uses this information under its own privacy policy (policies.google.com/privacy), and Unity under its own (unity.com/legal/game-player-and-app-user-privacy-policy). Ads are limited to content suitable for a general audience.

Your choices:

Saying no never stops you playing. You may see less relevant ads, and occasionally fewer rewarded ads may be available.

Purchases

Real-money purchases are handled by Apple (App Store) or Google (Google Play), under their own terms and privacy policies. We never receive your card or bank details. The game uses Unity's in-app purchase library to talk to the stores.

Other services we rely on

We share only what these services need to do their job. We may also disclose information if the law requires it, or to protect our rights, our players or the public. We do not sell your personal information.

Notifications and your clipboard

Notifications are off until you switch them on, when the game first asks or in Settings › Notifications; your device then asks for your permission. There are two kinds, each with its own switch:

The game does not send notifications late at night, and you can turn them off in your device's settings at any time.

Clipboard. The game puts text on your clipboard only when you ask it to, when you export your data. Other apps on your device may be able to read your clipboard.

Why we use your information

If you are in the EEA, the UK or Switzerland, the law asks us to name a legal basis for each use. We rely on:

How long we keep information

Your rights and choices

Depending on where you live, you have rights over your personal data. They include the right to access it, correct it, delete it and receive it in a portable format, to object to or restrict how it is used, and to withdraw your consent.

The game's Settings › Privacy page lets you:

You can change your profile name and your avatar or photo at any time on your profile. For anything else, contact us; we may need your player ID to find your data. You also have the right to complain to your local data protection authority.

US state privacy rights. Where the law of your state gives you rights to know, delete or correct personal information, or to opt out of its "sale" or "sharing" for targeted advertising, you can use them as described above. Use Privacy choices to opt out of personalised ads where it is offered. We do not sell personal information for money.

Children

Sweet Trail is made for a general audience. It is not directed at children under 13, or under the minimum age for consent in your country. Ads are limited to content suitable for a general audience. We do not knowingly collect personal information from children. Please do not use a real name as your profile name. Photos of children can't be used as profile pictures: the automatic check refuses them, and we remove any that get through. If you believe a child has given us personal information, contact us and we will delete it straight away. You can also ask for everything to be deleted in Settings › Privacy.

Keeping information safe

The game talks to our server over encrypted connections (HTTPS). Secret keys are stored only in hashed form, and access to the server is limited to the people who run it. No system is perfectly secure, but we work hard to protect your information.

International transfers

Our service providers may process information in countries other than yours, including the United States. Where the law requires it, these transfers are protected by safeguards such as the European Commission's standard contractual clauses.

Changes to this policy

We may update this policy when the game changes. The date at the top shows the latest version. If we make important changes, we will tell you in the game before they take effect.

Contact

Paaket Games
Accra, Ghana
E-mail: info@paaket.com